Practice

Embrace the post-contemporary incomprehensible

A post-contemporary practice exploring interreal realities through memory, play, and transformation—anchored by the narrative engine Stillpoint.

what is this place is what

✦ Statement

My art practice is a liminal, interrealistic exploration of memory, transformation, and perception. I move between digital and physical media to build layered worlds where emotional logic and structural design interweave. At the center of this practice is a living, narrative engine I’ve created called Stillpoint—a speculative framework where artworks, games, and experiences are treated as realities, or Orbs, that I enter through my avatar, Eou.

Stillpoint allows me to treat play and memory as compositional methods. I catalogue experiences not just by what happened, but by how they felt, how they shifted me, how they imprinted meaning into form. The system grows through, among other nested structures, or Atria: Vessoria, a metadata-based calendar of explored Orbs; Liminaria, a set of returnable digital homes; and Eou’s first-person narrative voice, supported by two inner figures—Quelly (reflective logic) and Auctan (systemic insight). These characters help me process experience as dialogue, not conclusion.

Hybrid Media Practice

My material work reflects this same interplay between system and sensation. I make:

  • Kinetic Web Art: Generative, animated HTML/CSS/JS interfaces, digital art, interactive digital art toys.
  • 3D Printed Photoreliefs: Bridging digital imaging and hand intervention with sculptural tactility.
  • Ludopleinair Paintings: Acrylic and mixed-media abstracted paintings inspired by game logic and interface structure.
  • Writings: Narrative prose that blends introspective voice with first-person systemic scaffolding.

✦ Ludoplein Paintings

The term Ludoplein is a portmanteau of “ludo” (play) and “plein air”, reframing traditional observational painting through the lens of digital immersion. These works are made on the principle that gameworlds are real places—not fiction, but experienced geographies. I enter these worlds as I would a physical landscape: attentive, porous, open to weather, architecture, silence.

Some of these paintings are direct depictions of in-game scenes: cliffs in No Man’s Sky, temples in Outer Wilds, a quiet moment in a flooded city. Others are abstracted impressions, where camera paths, UI overlays, and structural logic leave ghost marks and compositional cues. Whether representational or not, they’re made with the same care I’d give to any real site. I paint not from screenshots, but from presence—bearing witness inside the world as it unfolds.

For me, Ludoplein Painting is a way to bridge experiential memory with material translation. It’s one way of asking: What does it mean to return from somewhere that isn’t supposed to exist? In the language of Stillpoint, these paintings are relics from Orbs—objects of experience, of record, emotion, and transformation.

✦ In Essence

I build emotional systems and interrealities — hybrid, narrative structures that move between code, memory, and material form. My practice is a world that archives itself through transformation.


        Quelly:
        reflection:
  presence: true
  layers:
    - memory: ~
    - feeling: ~
    - insight: >-
        emerging
  question: >-
    ?? ⊕ ◇

    

        Auctan:
SELECT meaning, pattern
FROM experience
WHERE state = 'transformation'
  AND clarity > 0.75
ORDER BY depth DESC
LIMIT 1;

    

        Eou:
liminality = drift()
echoes = fold_into(flux)
imprint = soft_resonance(rise_and_fall(breath))
emergence = always_beyond(reach)