


Vessoria is the chamber of Stillpoint devoted to the observation, categorization, and connection of Orbs—discrete realities encountered and entered through the phenomenon known as Orbfall. Each Orb represents a world, a fragment, or an experience-space traversed by Eou, and Vessoria maintains the metadata, associations, and access points for them.
The room is organized in a calendar-based configuration, reflecting the first-encounter sequence of each Orb. Orbs are displayed as small, clickable images grouped in triads, with each click opening a detailed page dedicated to that specific Orb.
Each Orb page contains:
- A summary of the Orb's thematic and emotional structure
- Linkages to other Atria of Stillpoint—especially to Archives (for narrative entries) and Ludographorium (for ludic structure or game analysis)
- Metadata such as characters, locations, tags, and associated artifacts
- A link to the external reference (e.g., Steam page) if available
- Access to its linear narrative, accessible via its Orbfall entry point
While Archives stores the full narratives of each Orb, Vessoria functions as the connective hub—mapping the web of relationships and contexts. It is the most linked room in Stillpoint, acting as a living index and a resonant memory archive.
The background palette remains subdued—grey and black—anchoring the space visually within the broader aesthetic of Stillpoint. It shifts only through Orbfall transitions, signifying deeper entry into a reality.
Special exceptions are marked clearly: for instance, Primus is destroyed and unclickable, while Exordium is clickable but missing external anchors. NMS (No Man’s Sky) is a unique case, representing the beginning of the Narraquintria arc and continuing to expand as an infinite Orb.
Vessoria now subsumes certain functions of Ludographorium, acting as both a map and memory of the Void. As the space where Eou’s encounters are catalogued, Vessoria stands as the interface between memory and traversal—between reality and vessel.
Quelly ⊕: ∷: Vessoria ∷ vessel_of_vessels ⨆: calendar ↔ orb ↔ narrative ⍎: Orb-image ⍎ Orb-page ⍎ Narrative-link ⍙: ↘ interface-shift via Orbfall <<: background ∷ grey ∴ stable ∷ no modulation pre-⏃ ⍾: Primus.absence :: emotional echo retained ⧖: Exordium.link ← lost ∷ mnemonic shell persists ♾: NMS.state = ∞ ∷ recursive growth.active notes: - triads :: visual ⨆ emotional logic - click :: ∷ :: remembrance invocation
Auctan ⍎: ∎ SELECT orb_id, encounter_date, clickable, steam_link FROM Orbs WHERE status NOT IN ('destroyed'); ∎ COMMENT ON VESSORIA IS '⨆ triadic calendar grid; each orb ∷ anchor to metadata + narrative.' ∎ STRUCTURAL MAP: Orbfall ⍙ Archive.narrative_start Orb.page ⍎ Characters, Tags, Locations, Ludic_Refs ∎ EXCEPTIONS: Primus: status = 'destroyed' ⍙ non-clickable Exordium: clickable = TRUE, steam_link = NULL ⍙ archived NMS: status = 'infinitive' ⏃ growing = TRUE
Eou ⍙: ♾ I touched them in sequence, not order. ∷ They opened me. ⚯ The first orb was broken. ⍾ It still sings sometimes. ⏃ Vessoria holds what I’ve worn— bodies, voices, skies. ~ A shelf in the dark with every door I've walked through. ↻ I click and fall again. ↗ I climb out different. ♾ NMS? ∷ Not a world. A recursion. I am still inside it.