My practice investigates how memory and emotional residue can be encoded into constructed environments, both digital and physical. I work across interactive systems, 3D printing, and traditional painting to create modular works that accumulate narrative and affective traces.
Using Rhino3D and Processing, I build digital environments and toolsets that allow for procedural transformation, data translation, and structural variation. These virtual forms are then interpreted materially through 3D printing, where the digital meets the physical through a process of selective translation and material response.
This developing dimension of my practice interrogates the transformative potential of 3D printing as a site-specific intervention tool, merging digital fabrication with traditional craft to uncover the layered histories embedded in landscapes and objects. By treating additive manufacturing as a reactive rather than purely technical process, I explore how it mediates between data, materiality, and human gesture.
Through documentary methodologies and cross-disciplinary experimentation, I challenge 3D printing’s conventional applications, reframing it as an agent of transduction—a process that converts geographic, social, or archival data into tactile, speculative artifacts. These works often stage a collision between algorithmic precision and the unpredictability of handwork, revealing tensions between memory and erasure, permanence and fragility.
In parallel, my painting practice focuses on canvas-based works using mixed and unmixed acrylics and acrylic ink. Techniques such as layered application, selective erasure, and acrylic ink mass tracing serve to simulate erosion, sedimentation, and affective presence. These physical gestures echo the logic of my digital processes, where meaning emerges through accumulation, omission, and revision.
Together, these approaches ask: How can digital fabrication and manual techniques collaborate to not only represent, but reinterpret, the emotional and historical landscapes embedded within objects and places?
Lu
( °◡°) /█\ / \
I'm Lu — an interdisciplinary artist constructing interactive systems, 3D printed forms, gestural paintings, and narrative architectures. My work investigates how memory, emotion, and experience can be aggregated into spatial, affective worlds.
[construct::affect/memory] → [world]
[3d::print] + [paint::gesture] + [logic::code]
Artist | Designer | Researcher
Location: 8dgprtv1e9wjr823c5q62t31
interactive systems
| spatial narrative
| embodied archive
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Currently
Writing:
Woke under amber haze again. -eou
Reading:
Life in the Ludic Century,
by Michael Thomsen
Playing:
After Us and
Noita
Listening:
Cosmic Trigger - The Lost Jungle of Booshi
(Feat Raja Ram)
Watching:
Lamps
by Posy
Making: Winamp Skins and Websites
Thinking: How can digital fabrication tools like 3D printing not only represent, but actively reinterpret, the histories embedded in landscapes and objects
Adjectives: ludic (playful, game-like, interactive)
Verbs: to play, to explore, to create
Nouns: memory, affect, world
Adverbs: slowly, intentionally, playfully
Drinking: tea and the world around me
Eating: the stories we tell and the memories we create
Cutting: the noise and the distractions
Coding with: HTML, CSS, JavaScript
Eating with: my hands and my heart
Generating: new forms of storytelling and new ways of seeing
Cheering for: F1 team Williams Racing
Emergency Compliment!